It’s a great weekend for gaming so to that end, we just dropped the price of Colony Defense down to $4.95! Also, sign up for our newsletter for a chance to win a Mana Bomb T-Shirt!
Enjoy!
Dan
We just received word that Colony Defense for the XBOX 360 is now available on Xbox Live Indie Games! On your 360 dashboard, head over to the Game Marketplace -> Indie Games. You can also download it direct to your 360 by visiting the XBOX Live Marketplace here!.
Give it a “spin” and let us know what you think!
Dan
Colony Defense for the PC is now live! We are excited to have achieved this major milestone. Thank you all for your input during the course of development. Your suggestions have helped to shape the game into what it is today. We hope you have as much fun playing Colony Defense as we did in developing it.
Purchase the game using the links on the right, or download the demo here!
Well if it isn’t cliche to write about “how busy we’ve been” or “how the holiday’s keep us from getting real work done” then it should be. I won’t do that to you, so if you want to hear that go read all the other blogs doing that.
On to the exciting stuff…. We’re in talks with publishers right now to get Colony Defense out there to the masses. HOOORAY!!
You know what that means? Aside from some last minute bug squashing, Colony Defense is DONE!!!! So keep your fingers crossed for us, and hopefully you’ll be able to pick up Colony Defense very very soon from your favorite digital distribution platform. It may be a couple of months behind our target, but we’re not pulling a Blizzard here, months does not equal years. I hope your holidays were great, but I’m holding out for Christmas in January this year.
-Jason
I wound up putting a major upgrade in visuals and playability in the game play UI. I’ll try and get a screen shot up soon but the meat and potatoes of it is that now the tower cost shows on the “build tower” buttons. If it’s white text, your good to go without having to do any math and if it’s red, you don’t have enough credits, yen, clams, or dollars to purchase the tower. This is not something we invented!
As a matter of fact, it is such an obvious thing to do, I’m embarrassed we didn’t think to do it sooner. Meh. The graphics have been boosted a LOT as well and it really does all mesh to give a much better game play experience. Can’t wait to show it off!
Oh yeah…. all, ALL, AAALLLL of the planets are done. 34 of those bad boys. We are getting close folks!
Well, it’s been so long since my last post I figured I would let everyone know what is happening in Colony Defense land. We are now about halfway done with textures for all the planets and paths. There are 34 levels in total so this is a pretty big deal.
Also, we have changed up the way you advance through the campaign. At first we were giving the player access to every tower type in the game from the beginning. This had the side effect of making some of the earlier levels to easy for experienced players and also too confusing for players new to the genre. You now unlock tower types as you progress through the campaign and I think it plays out a lot better now.
I know I’ve said it before, but hopefully we can get a new video out soon to show off some of the amazing progress we’re making.
Until next time,
Dan
When we first started this game, I knew that sound was going to be a major milestone, and I was afraid. I spent a great deal of time worrying about it in fact. I began lurking in game development audio forums looking for inspiration and above all, HELP! That is where I met Daniel. He had a post up offering to help out on audio for those that needed it. I contacted him and long story short, sound and music is now complete!
We communicated goals and ideas entirely via email. I know that sounds like a crazy way to discuss audio but I think it turned out very cool. When you are specifying audio requirements via email, your typing things like, “initial very short crackle to simulate a charge followed by metallic shrawng”. Whats awesome is, the stuff we would get back from him would either be dead on or even better than what we had in our heads. We weren’t polluting his ears by having any audible cues as a base line. It was really fun to get audio builds in and then grin the whole time listening to them. We are totally glad to have worked with him, and we wish him all the success he’s due.
Thanks Daniel!
Here is some contact info for Daniel. If you need some audio work done, you owe it to yourself to contact him.
Daniel Gooding
contact@danielgooding.me
Until next time!
Dan out
Hey! We added a few new screen shots for your viewing pleasure.
Enjoy!
Dan