When we first started this game, I knew that sound was going to be a major milestone, and I was afraid. I spent a great deal of time worrying about it in fact. I began lurking in game development audio forums looking for inspiration and above all, HELP! That is where I met Daniel. He had a post up offering to help out on audio for those that needed it. I contacted him and long story short, sound and music is now complete!
We communicated goals and ideas entirely via email. I know that sounds like a crazy way to discuss audio but I think it turned out very cool. When you are specifying audio requirements via email, your typing things like, “initial very short crackle to simulate a charge followed by metallic shrawng”. Whats awesome is, the stuff we would get back from him would either be dead on or even better than what we had in our heads. We weren’t polluting his ears by having any audible cues as a base line. It was really fun to get audio builds in and then grin the whole time listening to them. We are totally glad to have worked with him, and we wish him all the success he’s due.
Here is some contact info for Daniel. If you need some audio work done, you owe it to yourself to contact him.
Until next time!