I’m spending the day getting the talent point system in place. I thought it might be a good idea to share what we’ve come up with so far so here goes.

  • You will receive 1 point if you complete a level with at least one population remaining.
  • You will receive 1 point if you complete a level with ALL population remaining.
  • So, you can get up to two talent points per level if you can keep all the planets population safe. You will be able to fill up the entire tree if you can keep ALL your population intact for the whole game. Good luck with that by the way.

    The talents are divided up into four distinct tracks. Each talent in a track can be upgraded a maximum of five times. You will need to max out the first item in a track before you can reach the next.
    Track 1

  • Generic Upgrades 1 – Decrease cost of all towers by 1%
  • Generic Upgrades 2 – Decrease cost of all upgrades by 1%
  • Generic Upgrades 3 – Receive 5% more credits per kill
  • Track 2

  • Land Damage – Increase damage to land enemies by 1%
  • Air Damage – Increase damage to air enemies by 1%
  • Stun Damage – Increase stun duration by 3%
  • Track 3

  • Fire Rate – Increase all towers fire rate by 1%
  • Fire Range – Increase the range of all towers by 1%
  • Fire Damage – Increase the damage of all towers by 1%
  • Track 4

  • OIC (Orbital Ion Cannon) Cooldown – Increase firing rate of the OIC by 10%
  • OIC Blast Radius – Increase the area of effect of the cannon by 5%
  • IOC Damage – Increase the damage dealt by the cannon by 5%
  • So there you have it. These values are what we are starting with and may / will get changed during out play testing. But at least you can see where we are headed.

    Dan